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Hot Wheels Unleashed 2 has the same major issue the first game had, in that it betrays its kid-friendly, toylike charms with bizarrely punitive pacing and aggressive rubber-banding. More money, same problems Source: Milestone But at the end of the day, Turbocharged feels almost like the same game with some bits and pieces moved around. The developers also added a couple gimmicks like jumping and “dashing” or an F-Zero-like attack maneuver. The respawn button is still here though, which is still a red flag billowing at full mast. There’s a real drifting mechanic this time, and banging into a wall on a sharp turn doesn’t instantly make my car flop around like a dying fish. The result is a game that certainly feels better. The sequel, Turbocharged, arrives with more or less the same foundation, but with several intended improvements bolted on. Frankly though, while the aesthetic was fun the actual mechanics, physics, and weird difficulty balancing made it a miss for this writer. It wasn’t the most amazing racing game, but its brand authenticity and overall sense of polish led to a warm reception. Hot Wheels Unleashed was an odd game, a scrappy racer that used its iconic license to its fullest.
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